Balance {{formatMoney(player.balance.value)[0]}} {{formatMoney(player.balance.value)[1]}} {{formatMoney(player.balance.value)[2]}}



Hebei Zhongkao Tree [Beta Version] ver.Irritated SFGirls

Main Menu









== Statistics ==

Best Score:



== Tech Slots ==






Fallen_Cat exhausted all her stemina and Got a rank of {{formatWhole(calcRank())}} / 1123 in her Final Exam!

Try to buy upgrades and get better rank next time!
You gain: {{formatMoney(calcBalance())[0]}} {{formatMoney(calcBalance())[1]}} {{formatMoney(calcBalance())[2]}}

Contents (Click the chapters on it to quick-skip!)

Chapter 1: General Info

1-1 General
  • 1-1-1Welcome to my new game: Hebei Zhongkao Tree!(currently version: Irritated SFGirls, Realised in August 25th, 2023).
  • 1-1-2The author of this game: SFGirls [ Fallen_Cat(Female, Age 14) && Xiaosu_offical(Female, Age 12) ].
  • 1-1-3The game is only published in g8hh.com and galaxy.
  • 1-1-4-5-1-4-1-9-1-9-8-1-0This game is still in beta version, so it has not been adapted to mobile devices yet. Mobile players, please wait for the next game version to be released. We are very sorry. Please use computer or iPad to play this game.
  • 1-1-5The game will be updated every 2-3 weeks.

Chapter 2: How to Play

2-1 Getting Started
  • 2-1-1This game contains 3 different difficuties: Casual Mode, Normal Mode and Extreme Mode. A higher difficuty means harder to reach a high rank in game, but increase coin gain and the quality of the graduted-students. Casual Mode unlocked first, higher difficuties requires you to reach a certain rank in Casual Mode.
  • 2-1-2If it's your first time to play this game, click the Casual Mode button in the main tab to start the game.

2-2 Basic Gameplay
  • 2-2-1Feature: Grid There is a 5x5-grid in the main game. Every unit of grid can contain a notebook block or a question block. Grid resets when you starts a new game.
  • 2-2-2Feature: Notebook Block >>> >>>>>>
    Notebook block is a kind of block which look like a positive-number block in the grid. Every block generation will have a large probability to generate a Notebook block. When 2 notebook blocks with a same value merged, you'il gain some score and some stemina, a higher-value notebook block will be created as well.(2->4->8->16, etc.)
  • 2-2-3Feature: Merge





    The current tile can jump to the nearest open space or same number tile in each of the four cardinal directions. Any smaller negative blocks jumped this way will be removed. if you don't jump, then a new tile is generated where you left.
    If you can't understand this feature well, the diagram above the text maybe help you.
  • 2-2-4Feature: Question Block
    Question block is a kind of block which look like a negative-number block in the grid. Every block generation will have a small probability to generate a question block. You will lose score and stemina every turn if some question blocks is in the grid. The way to eliminate question blocks is in 2-2-3.
  • 2-2-5Feature: Score & Rank Every time when you move or merge blocks, you will gain or lose some score. Your rank depends on your score. The higher difficuty you choose or higher score you have, the harder your score-increasing will be. You can see how high your score and rank is in the upper-right corner on the page.
    Caution: When your score get higher, the game will get harder as well. Be careful to play the game when you have a high score.
  • 2-2-6Feature: Stamina Every time when you move or merge blocks, you will gain or lose some stemina (start at 20). The stemina is limited at 100% without any boost. When it is below 1%, you'll lose the game.
  • 2-2-7Feature: Evolution The evolution will be happened at the 31st turn and every 10 turns after that. (without any boost) When a evolution happened, each question block in the grid will have a chance of mutiplying by 2. This chance is depend on the evolution chance.

2-3 High-Score Guide
  • 2-3-1 When you need to move a corner block, you'd better merge it with the blocks which are in the same row or in the same column. Because this way could avoid generating a question block in the corner.
  • 2-3-2 Always try to do jump-merging instead of normal-merging in game to get higher score.
  • 2-3-3 When a question block appeared, eliminate it as fast as you can.

2-4 Game Formula
  • 2-4-1 Ssh...this part is a secret. All formulas will be appear there in next version.

Chapter 3: Scholarship && Upgrades

3-1 Scholarship
  • 3-1-1You gains some scholarships after a gameplay. The amount is based on your game score, step ranks and gameplay factor.
  • 3-1-2 Scholarships are available in different currencies, including iron, copper, silver, etc. The two adjacent currencies are decimal 100, but in the advanced currencies, it is decimal 1000, decimal 10000 or even higher.
  • 3-1-3 Gameplay factor is a factor affects on scholarship gain. In the first 10 gameplay of a day it is 110%, after 11st gameplay it starts decreasing, and after 101st it's always 0%. The factor refreashes every 86400 seconds(including offline time).
    Crazy fact: This factor is always 100% before the next update publishes. So you can freely get scholarships every day.^o^

3-2 Scholarship Upgrades
  • 3-2-1 After you earns a copper coin, the scholarship upgrades will be unlocked.
  • 3-2-2 There are 16 upgrades(4 rows, 4 columns) in the shop. When you buy a upgrade, the upgrade above it must be puchased.
    But there are only 4 in the current version
  • 3-2-3 Some upgrades are rebuyable and others are not. Each upgrade produces a eternal boost for the game.