I've gone ahead and compiled a list of changelogs in Ordinal Markup for you. I hope you enjoy!
v0.01
First version, successor and maximize ordinal implemented
v0.02
Infinity added
v0.03
Autoclickers added
v0.1
Factor Shift added
v0.11
Factors added
v0.12
Styling update + Offline progress
v0.2
Version and Factor Boost added
v0.201
Added 1st Upgrade, attempt to fix saves to have boosters in sync
v0.202
Another attempt to fix saves to have boosters in sync
v0.21 - The Booster Update ("Oops, wrong build")
6 new Booster Upgrades
An Autobuyer section
Offline progression for Autobuyers supported (different than Autoclickers)
How to Play section Added
v0.211
Reduced cost of Upgrade 4, Upgrade 5, and Upgrade 7
v0.22 - The Challenge Update ("yay i have to wait 2 weeks")
Added 2 challenges, each can be played multiple times
Added an upgrade that will help you in challenges and in non-challenges
Most importantly, the game will continue to run in another tab
Production is now based on time rather than frames
Text wrapping should be fixed
v0.2201
Quick performance fix - Ordinals in the psi(W^W^2) range are more efficient now
v0.23 - The Incrementy Update ("this is boring")
Added 4 new upgrades
Added 2 new challenges
Added Incrementy, a new game mechanic
You gain Incrementy over time
You can spend them on upgrades
Incrementy boost autobuyer production
Max All Autoclicker now prioritize Factors first
Max All performance is a lot less laggier
Added 4 new option mechanics
Added Notations
Added Themes
Added Millisecond Interval
Added maximum ordinal length
You can now do multiple Factor Boosts at once
v0.24 - The Manifold Update ("Slightly less boring")
Added Extended Incrementy
Added Manifolds, which multiplies dynamic
Added 6 new Incrementy Upgrades when you extend Incrementy
Filled the rest of the Upgrade Table
Added 2 new challenges
Added Music
Added Colors
v0.25 - The Impossible Update ("i gotta farm clicks yaay")
Added Challenge 7
Added Challenge 8
Finished the 6 Incrementy Upgrades
v0.3 - The Update ("I thought this was Ordinal Markup?")
A ton of bugs fixed
Added a new prestige layer, "Collapse"
Collapse for "Cardinals", based off of how short your collapse was
Assign cardinals to Aleph 0, 1, or 2 for bonuses
Complete collapses with only a certain amount of factor boosts to get Sluggish Milestones
Turn your Alpeh 0, 1, and 2s into Aleph Omegas to spend on Alpeh Upgrades
v0.3001
Added Failsafe for Sluggish Milestones
v0.31 - The Dark/Decrementy Update ("Dankest update yet")
Ability to restart the Collapse
Ability to disable Offline Progression
The game now shows the seconds in the current collapse
The game now shows the BHOs until next cardinal
A flashing reminder to check Incrementy upgrades when you boost
Factor Boost Confimation and Bulk Boosting options
2 more sluggish milestones, a nerf and fixed on SM2
4 more Aleph Upgrades
Tier 3 automation and upgrades
Decrementy and Dark Manifolds
Bug Fix: Incrementy can go negative
Bug Fix: You end up with all sluggish milestones completed
Bug Fix: You can reach BHO in base 4 or 5
c5x3 and c8x3 are both harder now
c8 is out of infinity completions, but you can only get 3 now until you get SM8
Hotkeys
v0.3101
Bugfix: Buying half of max of Aleph Omega will cause you to have fractional alephs if you have an odd number of possible Aleph Omegas. Also, performance improved
v0.311 - Balancing Fix
Nerfed the 1 Nw upgrade due to an exploit found
Removed sluggish milestones 6-11 and end up with SM12
Experimental QoL: Distribute All Cardinals
v0.32 - The Singularity Update ("yay a circle")
Sluggish Milestone 1 is fully completed
Extended Booster Upgrades
SINGULARITY Throw your Manifolds, Dark Manifolds, and Nw into the black hole to upgrade it